etac for sse - posted in Skyrim Special Edition Mod Talk: hey guys any news about expanded towns and cities for sse? Either stick with an older version of Better Dyanmic Snow, or remove the ETaC BDS patch from your load order (if you do this, first move yourself to an interior location far from … Does Expanded Towns and Cities work for the Special Edition? Spoiler piperjj wrote: Question: So If I wanted to uninstall one of the towns would I still have to follow the same steps as if I were uninstalling the entire mod? Spoiler tataunka346 wrote: Is the old version of this mod not available for SE? Spoiler Maisownsyou wrote: This is THE city mod for me so i really want to know if it will continue to be worked on marob307 wrote: yes she is comeback I certainly hope so :( This has always been my favorite city overhaul, and I almost wish … Mind you Im currently mid-game. For interest; I also use Unique Locations - Riverwood Forest, Simply Bigger Trees, and Trees In Cities. I'll only mention their conflicts if it's related to ETaC content. Porting: Expanded Towns and Cities (ETC) PC SSE - Help. Posted by 3 years ago. I like to collect the different kinds) The Rabbit Hole (Adds a new dungeon) The Great Cities (Makes some of the towns and cities bigger) Paarthurnax Dilemma (Allows you to not have to kill Paarthurnax and stay with the Blades) Dark Fantasy Menu (Gives the opening menu a new image) This post reviews ETaC compatibility with player homes in Riverwood: Leaf Rest, Maple Forest house, Riverwood Lodge, Riverwood Keep, Anna's Riverside Cabin. Expanded Towns & Cities or Holds? Sexyowl wrote: The old version is on the Oldrim (LE) page. #77093763 is also a reply to the same post. Expanded Towns and Cities is a major overhaul mod for the minor holds, such as Falkreath and Dawnstar, but also for the smaller villages such as Kynesgrove and Rorikstead. PC Classic - Help I'm starting a new "painful realism" playthrough where I get a bunch of economy mods, realistic needs and diseases, morrowloot, and frostfall and never, ever fast travel. Page 134 of 134 - Expanded Towns and Cities (SSE) - posted in File topics: Quick PSA: The patch for Better Dynamic Snow bundled in the ETaC download is NOT compatible with Better Dynamic Snow 3.0 or later. This overhaul adds improvements that range from subtle to highly noticeable, adding a fresh look to Skyrim that surpasses that of basically every other mod on this list. And would I suffer any effects? I have to admit that picking a single city overhaul as the winner was a difficult task, but Expanded Towns and Cities does it well. Expanded Towns and Cities. 1 Features 2 Compatibility 2.1 Compatible 2.2 … Close. The Oldrim Nexus page hasnt been updated in some time so Im thinking its abandoned most likely. Page 128 of 133 - Expanded Towns and Cities (SSE) - posted in File topics: In response to post #77014063. For smaller settlements, I use {Expanded Towns and Cities} as my foundation, then add other mods that touch on settlements it doesn't touch such as the {Great Town} or {Great Hold} series. its really hard top play the game without it. Archived. Expanded Gemstones (Personal favorite. #71643933, #71646543, #72623863 are all replies on the same post. PC SSE - Mod Hello everyone, I am curious as to whether or not it is possible to update Expanded Towns and Cities for the Special Edition and if not, if I were to take the ESP files and save it with the Creation Kit and then Optimize the meshes with SSE NIF, would it then work? 1. The author, missjennabee, also added player homes to the different holds and populated the new buildings with NPCs. The changes to the inns are all optional. Page 123 of 134 - Expanded Towns and Cities (SSE) - posted in File topics: In response to post #72021848. Thanks for watching our Skyrim Mod Spotlight!Support us on http://patreon.com/brodualLike us on Facebook! Porting: Expanded Towns and Cities (ETC) PC SSE - Help. EtaC does have some detractors who feel it adds too much (especially the old Skyrim version), but I like it and feel it fits the game well enough. http://facebook.com/brodualFollow us on Twitter! Page 124 of 129 - Expanded Towns and Cities (SSE) - posted in File topics: In response to post #71642153. Just wondering if anyone has had any issues porting ETC to SSE. Check Out This Mod. Game without it replies on the same post to ETaC content Oldrim Nexus page hasnt been in... 133 - Expanded Towns and Cities ( SSE ) - posted in topics. 77093763 is also a reply to the different holds and populated the new buildings with NPCs reply! Response to post # 77014063 of this Mod not available for SE Support us Facebook! 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