I wouldn't recommend this class since you can make much better use of your Mars Djinn than stacking them all together onto Garet just to power him up. It's great!! From there on it's fairly straight forward. Once inside, go up the staircase and through the door to end up outside again. Go down the same slope and slide to the left a little so you can knock it down. Stun and injure a foe with explosive force. Climb up the cliff to the left of the Djinni to reach the Psynergy Training Grounds. Use Whirlwind on it and use it to move on. Boost party Agility with wind at your back. Cure party status effects with fresh dew. Go down the ladder, and head down with the river by your side to the town part of Kaocho. Deluge: PP 20 : Strike with a deadly flood. In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough users ask for a new Golden Sun, it might just happen. Alternatively, choose from the Classes Index below to find information about a specific class. But something really stuck out at me - the story. I wouldn't recommend this class since you can make much better use of your Mars Djinn than stacking them all together onto Garet just to power him up. Enter the room below it and solve the puzzle to earn the Grip Crystal. Go through its body until you get to the other side and use Crush on the edge of the crumbling cliff to fall where the Djinni is. The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Some of the old ones are making their return, while new ones are making their debut. This class gets a bunch of different Fire damage dealing abilities both single target and AoE. When you get through, climb up to the higher level and jump on the tree. Note:This is referring to the combinations of djinn with all 72 djinn. Classes serve several important roles from a game-play perspective. (Level 9) Impair: This ability reduces the Defense of a single enemy by 25%. While you complete Warrior's Hill, you'll have to end up outside of the left tower. Once you exit out of the Teppe Ruins and onto the World Map, look towards the east to find a little island with a bridge and run around there to find it in a random battle. Go clockwise and use Grip on the pole behind it to crash into it. Growth PP 4 Create a surge in plant growth. Run to the east side and move the most eastern statue to make a pole extend from the wall. Kolima in the branches of the Djinn Tree. All rights reserved. Head to the far left to slide down. Automatically joins your party after meeting with Laurel and Tret in Kolima Forest. Be sure you meet with this Djinni before moving on. (Level 26) Debilitate: This ability reduces the defense of every enemy by 12.5%. Use Growth and make your way to the ice pillar so you can enter the house. Gaia Falls Islet, which is found far east at the edge of the world. Golden Sun steers its formula a little closer to the classic RPG experience. Golden Sun: The Lost Age is an excellent follow-up to the original Golden Sun. Met on the World Map northeast of Yamata in a forested area, where Gaia Rock used to be. Press question mark to learn the rest of the keyboard It'll move out of the way so you can reach the Djinni. Go to the east exit, but before completely exiting out, look to the left for a sapling. A taste of Eastern Mysteries. Sveta has this Djinni when she joins your party. Golden Sun Summary : You and your companions are the last hope to stop the forces of darkness in the epic RPG Golden Sun. Rotate the middle staircase to reach it. Use Grip to go upwards, fighting against the currents until you reach the waterfall. Complete Goma Highlands Road and enter Carver's Camp. Attack and stun a foe with unbearable heat. If I encountered a random djinn, I had to adjust every party member so ). At Patcher's Place, run up to the higher levels of the store until you are outside. Djinn are found all over the world in the game, and have the ability to increase the stats of your characters. Golden Sun’s battles were challenging yet fun, with a minor emphasis on puzzles in dungeons. As you have to solve the puzzles in all the zodiac rooms of Craggy Peak, it's difficult to miss this Djinni. You can stack this ability up to a maximum of 150% increased defense. Now you can get close to it to use Thermal, sending the Djinni up. You can stack this to a total of 50%. Golden Sun combines core RPG mechanics with lots of interesting variation; its magic system is unique and graphics are decent (for a handheld console in the early 2000's). Mad Growth PP 10 Strike with ferocious plants. South of the east exit of the Lumber Yard on the World Map. Inside, all it takes is Himi's Search Psynergy to get to Lull. Yes, throughout this game you'll be seeing the remainder of the plot from their eyes. Your source for all information, guides, tips, and tricks regarding the popular Golden Sun video game series produced by Nintendo & Camelot Software. Temporarily lent to you by Garet while in Tanglewood. By equipping them to your party member it changes their … Use Slap to bring it down. Enter the palace area of Kaocho. From here, move up, right, down, left, up, left, down, right, down. Teppe Ruins in a large room shortly before the exit. Karis Golden Sun: Dark Dawn Nintendo DS walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for Nintendo DS Continue to » Learn how to disable this ad » (Level 22) Eruption: Hits 3 targets with 90 power. Give it to the lady, return to the table where you found the Old Rag, and talk to the guy on the left to have him join. In Golden Sun the Djinn are little elemental spirits you collect. Drain HP from a foe by nutrient absorption. Classes serve several important roles from a gameplay perspective. Speed party Djinn recovery with Sol's light. The Iceburg Outpost. (Level 4) Fire: Hits 3 targets with 35 power. This both serves as an incentive for the player to collect Djinn (and hence complete the associated optional, but … (2001) was one of my first games. In the first game, Golden Sun, you can't do very much about classes, there are only 7 djinn of each element, so can't make a lot of combination in your team. There's a cyclone that makes a big circle around Otka Island and the Nihan continent (where Yamata is), so if you stick around Otka you're bound to run into it. Eoleo has this Djinni when he joins your party. Go in the left door. Hop on the roof to make it there. Take a gander at GameFaqs's walkthroughs, Gameshark's codes, or Code Breaker codes. The Guard class is available to your Mars Adepts Garet by having either no Djinni equipped or having all Mars Djinni equipped. Talk to the man in town who is blocking the way to the Djinni and he'll move. If I encountered a random djinn, I had to adjust every party member so the party itself made sense (a healer, a tank, psynergies of every element, etc. Becomes Liquifier (+99 attack) when you become a Warrior class or higher. Artifacts and Quest Items "Artifacts" are Golden Sun's name for any unique item. Golden Sun: The Lost Age picks up right where Golden Sun ended. Champion: 6 - 7 Venus Himi has this Djinni when she joins your party. Head up to meet with the Djinni. Use it to reach the Djinni. You need to get the Gate Card from the Psynergy Training Grounds above Patcher's Place. Champa Camp. Use Eoleo's Thermal on the updraft nearby and use it to go up. Negotiate a temporary cease-fire for a turn. ** NINJA ** Ninja have lots of special abilities. Hop over the lily pads. The desert islet south of Harapa (world map). The sound effects in the game … Ever wonder why it has been said there were over 80 to collect? Lock enemy Psynergy with low failure rate. In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough users ask for a new Golden Sun, it might just happen. Available until approaching the monsters on the ship in Belinsk Docks post-eclipse. The soundtrack is … Met on the world map north of Border town, along the coastline where there's no beach. Revive a downed ally with near certainty. Climb to the top by going to the left side and using Growth on the sapling. Use Fireball on the Djinni to make it swim in the water, then give the Trusty Staff to the dark-haired lady inside a house. Tonfon. Ply: PP 4 : Restore at least 100 HP with faith. Some of them belong to Isaac and Garet, so you don't get to keep them. (Level 12) Heat Wave: Hits a Single target with +33 Attack Power. The music is wonderful, graphics charming, Djinns fun to collect and equip. Use Arid Heat on the bowl if there's water in it so you can climb down to it. Climb up the cliff to the left of the Djinni to reach the Psynergy Training Grounds. (Level 18) Flare Storm: Hits 3 targets with 80 power. That's because there are 83 entries in the encylopedia. Get the ship picked up by it and it'll automatically drop you off at the island. (Level 6) Flare Wall: Hits 3 targets with 40 power. West part of the Kolima Junction. The combination of Djinn that you attach will change your class and your stats, as well as your available combat Psynergy spells. Use Move on the right snake statue and push it left. Push the pillar down, then slide down. The minimum requirements is simply 4 Water Djinn, but the maximum requirements are 3 … Align the three pillars horizontally and climb up the nearby tree to get across. Golden Sun: Dark Dawn Rating: E10+ Score: 9.0/10 When the Game Boy Advance came out in 2001, it was a powerhouse for your pocket.Great series started … If you've got djinn, it costs nothing to experiment with classchanging, so try lots of combinations! Enter the basement of Belinsk's sanctum and use Move on the bookshelves near the staircase to reveal a hidden door. Restore party PP with a psychic flare-up. Buy a Trusty Staff in the item artifact shop in Te Rya before heading to the ruins. Boost party Agility with a surge of energy. Crush the peg beside the Djinni to elevate it where it'll hop off. While some Djinn are easily seen within towns and caves, others are hidden on the overworld map and can only be obtained in a random encounter. By equipping them to your party member it changes their … Press J to jump to the feed. Buffet foe (perhaps twice) with gale force. The Golden Sun series can be played through will all Djinn set to all Adepts of their matching element so that the class for the Adept doesn't change, for example the Squire and Wind Seer Classes. Slide on the ice to the east side of the room. After Amiti joins, go to Kaocho. Though, you will need to collect every Djinn in the first game and transfer that save file to the second game to get every Djinn and a couple other extras there. Boost party Resistance with a moist sheen. At Patcher's Place, run up to the higher levels of the store until you are outside. At around the middle part of the staircase, use Grip and pull yourself to the left flag pole. Shield allies from damage with a hard shell. nor is this site official in any form imaginable. It also receives a large boost in health and moderate boost in defense the more Mars Djinni you stack, but it doesn't get much else stat wise. Move the pillar up one to block its path in the grass. Im trying to figure out the best strategic classes for fighting major bosses in the latter part of the game. Hop on top of the tree to the right, climb down, and use Growth on the sapling to climb down. Hemlock is on the lower left ledge. Except, shocking twist, you play as Felix, Jenna, and others in this game instead of Isaac and his friends! Restore party HP with the life-giving seas. In the east side of Te Rya Village, climb a tree to get near an unlit torch beside a freezing sheep. » Golden Sun: Dark Dawn » Class Guide Introduction Please choose a character to view all obtainable classes for that character. At the top of Konpa Ruins, where you'll see this Djinni watching from above. Here are the Skills available to the Guard Class: (Level 1) Flare: Hits 3 targets with 15 power. Found at Carver's Camp and can be obtained as soon as you visit it for the first time. ===== == VERSION HISTORY == ===== v1.0 : 7/5/03 : Original Release v1.01 : 7/7/03 : Fixed format problem v1.11 : 7/10/03 : Added class stats … You can stack this to a total of 50%. Golden Sun is a 2001 Japanese role-playing video game developed by Camelot Software Planning and published by Nintendo.It was released in August 2001 for Nintendo's Game Boy Advance, and became the first installment in the Golden Sun series.The game is notable for certain distinctive game elements, such as the use of special Djinn that empower the player and can be used against enemies. Golden Sun Best Djinni Combinations. Create a protective barrier against attacks. Steel is just a lily pad away. For the game's purposes, they are almost always weapons or armor, but they can be other items as well. Also, each Adept of the same element as the lighthouse has their PP restored in battle. Golden Sun Realm is in no way endorsed by any of these companies, Note: Even though the walls close off the entrance to Belinsk Ruins, you can still use Retreat until Point 3 is reached. Boost party Resistance with a gentle wind. To solve the small puzzle, slide the Zol right. Talon Peak after defeating the Mountain Roc. Run back and climb down the ladders to reach the lower level, then run to the east using Grip on the way. Roll the horizontal log down and freeze the puddle underneath so it elevates this log. Use Whirlwind on the Zol and make it across to the Djinni. NE area of the city, Belinsk Docks. (Level 48) Pyroclasm: Hits 5 targets with 180 power. The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Belinsk Ruins B2 after passing through the Sun/Moon/Matter gate. Move the right box down two times, left once. Push the statue all the way to the left. After the event at the Alchemy Well causes the water to recede, use the south exit of the hidden Ayuthay city until you're outside. I first played Golden Sun about ten years ago, so the time seemed appropriate to do a retro review of it, and find out for myself whether it still holds up nowadays. Damage and delude a foe with a heat haze. I'd like to draw your attention to the Golden Sun games for the GBA. Use Fireball on the nearby cart, hop in, and use Fireball to go. 122 votes, 18 comments. Use Whirlwind on the Zol, run left, climb the ladder, and get across before the Zol falls. As of Golden Sun: The Lost Age, there were 72 Djinn, 18 Djinn for each of the 4 elements: Venus (Earth), Mars (Fire), Jupiter (Wind), and Mercury(Water). It's inside one of the final rooms (Taurus) trapped inside the jaws of a lion head, but using Fireball on it will free it. Here are the … May revive a downed ally with earth energy. Drench: PP 10 : Strike with a torrent of water. Attack with force that may knock foe out. ©Copyright 2008-2020 Almar's Guides. Go down, left, up, right, and get off here. This list will contain the best combinations for … Step on the button to open the doors, then go south all the way. Hero: 8 - 9 Venus. Upon entering Harapa, go into the Sanctum in the upper right corner of the town. Deep in the Yamata Ruins. Stand on the raft to the left and use Whirlwind to push you down and right. Enter Golden Sun, an entirely new property developed by Camelot, creator of the fan-favorite Shining Force series on the Mega Drive, as well as more cutesy offerings like Mario Golf and Mario Tennis. Enter the Inn and talk to the lady in the bed, enter the back hallway, and get the Old Rag from the far upper left room. Attack and stun a foe with electric force. Boost party Attack with a call to victory. Climb up the ladders, dodge the whirlwinds, and slide down the furthest right slope so you can push the Zol down. Secondly, they act as a balancer, as the player gains more Djinn to set, the improvement in classes give the player access to get more powerful Psynergies, such as Wish and Revive. Use Cold Snap on the puddle to complete the bridge. Slash a foe with ice to reduce its Attack. Use Rief's Douse on the flame slightly northwest, hop over, and continue upwards into the Harapa Ruins. There's a patch of grass to the south. Passaj Mountain Climb. Here, we've identified some points in the story that you should look out for. (Level 8) Volcano: Hits a Single target with 45 power. Golden Sun: The Lost Age flipped this balance completely, with a heavier emphasis on puzzles and easily won battles, while Golden Sun: Dark Dawn tried to … When I first got my Game Boy Advance in 2010, Golden Sun (2001) was one of my first games. May revive a downed ally with sharp shocks. For instance, Isaac gets Earth Djinn, Mia gets Water Djinn, but there are some other good combinations, such as the ones for Samurai Ninja and White Mage. Becomes Liquifier (+99 attack) when you become a Warrior class or higher. The player can get Djinn either by defeating them in battle, or by receiving them from various game events. Use it to slide left to the main room. The combination of Djinn that you attach will change your class and your stats, as well as your available combat Psynergy spells. One of the most frowned upon aspects of Dark Dawn is losing access to previously visited places... permanently. While completing it, you'll find a room with a yellow tablet. Djinn & Stat Boosts Name Djinn HP PP ATK DEF AGL LCK Swordsman 100% 90 You'll most likely spot this Djinni while heading to Kolima via the wells in Saha, but it's unobtainable until you clear the Phantasmal Bog there, where you would obtain the Crush Psynergy needed to break the rock blocking the way. Be nearby and use Fireball on the Djinni to make it move. Crush the peg that it was on so it doesn't have anywhere to run. Burn a foe and blind its allies with brilliance. Hop on top of the tree to the right, climb down, and use Growth on the sapling to climb down. Soldier: 2 - 3 Venus In the forested area between the Passaj Mountain Climb and Kaocho. After it goes up, go around counter-clockwise to chase it back to the pole. Shatter a foe's defense with numbing cold. At the entrance of the Harapa Ruins B3F, take the left path until you're in the main room with an ice crystal at the center. The tea house will now be open. To reach it, weasel around the boats in the southern area. First released in 2001, Golden Sun is a role playing video game made specifically for Nintendo. This class series only has three levels, the higher of which are achieved only if one of two combinations of Djinn are used, corresponding to the top two tiers of Sveta's default class or the top two of her Scrapper class series, a double-element class unique to her. Firstly, they add a great deal of diversity to the game, opening up a large number of Psynergy and statistical (and hence strategic) combinations. In Barai Temple. Wild Use Arid Heat on the bowl to lower the level, then go up into the new revealed passage. Crush the top right peg and use them to hop to the west side. Restore party PP with refreshing fragrances. If you go through the cutscene first before meeting it, it'll show emotion. Talk to the sleeping man in a house on the left side of town so he'll spill a drink by the fireplace. Middle-left map of Ouroboros B2F. Before you leave, go to the SW area of town and use Cold Snap on the puddle. For example, in the first Golden Sun, Saturos and Menardi are revived when the Venus Beacon is lit despite their being Mars Adepts. So much so, that I'd like to replicate a s Amiti has this Djinni when he joins your party. Guard: 1 Venus Return to the upper level and meet it. Hug the NW part of the room and enter the doorway on the left side. It is the white sparkle icon indicated in the upper map. You can miss a lot of Djinni in the end, so be sure to check before reaching any point! Reduce foes' Agility with tidal disturbance. The Snowdrift Shrine. Attack and siphon a foe's HP with a kiss. Run through and exit south using the left exit. Start by entering the item shop, then make your way around by hopping from branch to branch. Usually revive a downed ally with grieving. Hay clases que están bastante enfocadas en el ataque y tienen psinergías bastante potentes, y normalmente se consiguen asignando 3 Djinn de todos los elementos a los que no pertenece el personaje, por ejemplo: Matt, que es de Venus, sería asignándole 3 de Marte, 3 de Júpiter y 3 de Mercurio; en cambio, a Terry, que es de Marte, sería asignándole 3 de Venus, 3 de Júpiter y 3 de … Smite and lull a foe to sleep with aromas. Align the three pillars horizontally and climb up the nearby tree to get across. I was a huge fan of Segas Shining series of rpgs and Golden Sun was a spiritual successor. Golden SunTM is a registered trademark of Nintendo/Camelot (c) 2001-2021. In Golden Sun the Djinn are little elemental spirits you collect. Cavalier requires 0-3 Earth, 0-2 Fire, 0-3 Wind and 4-5 Water Djinn. This both serves as an incentive for the player to collect Djinn (and hence complete the associated optional, but … When you climb to the very top and see it, it'll slide down. Ever wonder why it has been said there were over 80 to collect? Outside, use Grip to get closer to the Djinni. Your class must be Warrior or higher to acquire this ability. Roll the vertical log to the left so it meets up with the other two. In Yamata near the sanctum, move the pillar and use Crush on the cracked area. 122 votes, 18 comments. (Level 14) Fireball: Hits 5 targets with 65 power. The game is themed around fantasy and magic. Push the Zol to the right. Met southwest of Tonfon (world map), in the forest within the eclipse. The Phantasmal Bog, south about two areas from the room with the giant leaf. Temporarily lent to you by Isaac while in Tanglewood. Get off and hop on the next raft. Golden Sun is a 2001 Japanese role-playing video game developed by Camelot Software Planning and published by Nintendo.It was released in August 2001 for Nintendo's Game Boy Advance, and became the first installment in the Golden Sun series.The game is notable for certain distinctive game elements, such as the use of special Djinn that empower the player and can be used against enemies. Must activate Passaj by placing the Sol Mask from the Ouroboros into the Alchemy Forge. Climb down, use Growth, and you'll reach the Djinni. Found on the Overworld as soon as you take your first few steps forward. Move the left box once to the right. Hop on the lily pads to the right and climb up that ladder. A little while ago I picked up Golden Sun Dark Dawn for the Nintendo DS, and that inspired me to go back and play the series’ original incarnation on the Gameboy Advance. Golden Sun: Dark Dawn - Djinn Guide . When the Djinni sees you and hides, use Whirlwind to reveal it. Both of these games really impressed me, for many reasons - the Djinn system, the Psynergy puzzles, and all the sidequests, to name a few. Attack and delude a foe with whirling air. In the southeastern part of the area, there's a tree beside a villager you can hop on. Use Crush on the boulder, then use the newly formed bridge to go north towards a waterfall where it's hiding. Kurt's Golden Sun Thoughts I've thrown this page together to showcase some notes about a delightful RPG designed for the Gameboy Advanced.I do not provide hints or tips. The group thinks that it's a good chance to capture it, but Flint responds that it isn't necessary -- Isaac was worried so he sent Flint to be with you. (Level 3) Guard: Raises a single targets defense by 25%. Usually revives downed ally with life embers. (Level 36) Inferno: Hits 5 targets with 140 power. In the northwest area, go around the house and use Move on the pillar twice to bring it down to act as a bridge back to the west. Douse: PP 5 : Create a raging downpour of water. In the basement of Burning Island Cave, hug the wall counter-clockwise until you see the Djinni. Enter the building at the bridge and climb up to go outside. Some of the old ones are making their return, while new ones are making their debut. Warrior: 4 - 5 Venus Damage and drop a foe's Defense with heat. The ship is needed. Inside, go south through the islet to go outside and enter through a different entrance. You can stack this ability up to a maximum of 150% increased defense. Near the front of Briggs's ship is a bowl. The Djinn syst… In the first game, Golden Sun, you can't do very much about classes, there are only 7 djinn of each element, so can't make a lot of combination in your team. This Djinni is actually available until you talk to Eoleo to set sail on the ship post-eclipse. Restore an ally's HP before others can act. Your class must be Warrior or higher for this ability. Go to the northeast part of the village and go up the newly formed staircase (or alternatively, you can go to the west side). The game's audio follows suit. Himi: Venus (Earth) Rief: Mercury (Water) Sveta: Jupiter (Wind) Tyrell: Mars (Fire) With all of that out of the way, let's take a look at the main combinations that I recommend you use for your character's in Golden Sun. Belinsk after the Luna Tower activates and before fighting the monsters in the Belinsk Docks when the eclipse occurs. Which you'll find enjoyable in this GBA review by The Old School Game Vault. Golden sun02 Permanently Plugged In Boost party Defense with a hard covering. Use Grip to move to the house on the right and go downstairs. Use Move on the snake statue behind the Djinni and push it to the left until it falls. Usually revives a downed ally by warming up. (Level 15) Protect: Raises the defense of your entire party by 12.5%. Use Slap on the sleeping ferryworker. Follow her out and she'll fish the Djinni out. I wouldn't recommend this class since you can make much better use of your Mars Djinn than stacking them all together onto Garet just to power him up. Cross the wooden planks onto the roof and slide down to where the Djinni is. After obtaining Cold Snap and completing the Harapa Ruins, rest at the Harapa Inn to continue on with the story. Cold Snap the puddle, then push the vertical log to the right. Found at Konpa Gate. Slide it to the right to create the path. Boost party Defense with a protective shell. Firstly, they add a great deal of diversity to the game, opening up a large number of Psynergy and statistical (and hence strategic) combinations. Attack with molten metal through defenses. Secondly, they act as a balancer, as the player gains more Djinn to set, the improvement in classes give the player access to get more powerful Psynergies, such as Wish and Revive. Harun Village, use Crush to break the boulder and solve the log puzzle. Apollo Sanctum Gate, in the Venus room. Port Rago Canal. Go inside the elevator room in Passaj and inside run to the far left where a huge Zol is sticking out for a cutscene. When you first see it in the Passaj Mountain Climb ignore it and go left to find green Zol. Take the left ladder and keep progressing north until you find another sand portal puzzle. Your class must be Warrior or higher to acquire this ability. Your class must be Warrior or higher for this ability. Enter the store with the picture of a dumpling on it, and buy a Kaocho Dumpling from the cook. Rief has this Djinni when he joins your party. Here are the Skills available to the Guard Class: (Level 1) Flare: Hits 3 targets with 15 power. Entries in the latter part of the old ones are making their return, while new ones making! And hides, use Whirlwind on the raft to the Ruins roof and slide down the same slope slide. Crush the peg beside the Djinni as well up one to block path... 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